![]() ![]() Sorry still new and trying hard to find out. Add an active IAPButton to process this purchase, or add an IAPListener to receive any unhandled purchase events. 06-18 15:08:25.296 1631 1758 I WindowManager: Destroying surface Surface(nameStarting ) called by. owned by a GLFW window about to be destroyed to the clipboard manager. Purchase not correctly processed for product "comdidado.adsremoved". GLFW uses the EWMH NETWMPING protocol, allowing the window manager notify the. Subscription upgrade and downgrade are AVAILABLE. Try to disable exitonescape in config and manually call app.stop () if the user confirms exit, or alternatively bind to Window.onrequestclose event and return true from the handler and raise the dialog (prevents app exit) 2 den84is 6 mo. Initializing UnityPurchasing via Codeless IAPĬom.unit圓d.$InitializeStateLoadCache.execute() (line:267) :: Unity Ads init: webapp loaded from local cache I know what my device, OS and App Manager versions are I know how to take logs I know how to reproduce the issue which may not be specific to my device Describe the bug Every time I uninstall a system app, AppManager crashes (have run ou. (line:160) :: Unity Ads environment check OK ![]() (line:105) :: Wrote file: /storage/emulated/0/Android/data/dado.jumphero/cache/UnityAdsCache/UnityAdsStorage-public-data.json I had bought a non-consumable product (ad remover) for this specific Play Store account.Ĭom.unit圓d.() (line:82) :: Couldn't send storage event to WebApp My IAP button is in the main level scene. It has all kind of stuff for the Ads in it. After the first crash it crashes immediately when opening the folder. If I delete app data, it does something for a while before crash. Click to expand.The following log file is the part where the game starts. Actual behaviour App crashes when opening auto upload folder. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |