![]() ![]() Moving on, it's clear that both versions are visually very close with regards to the baseline art, save for a few mild texture and normal map differences on some stages, and perhaps the odd rendering bug - for example, the texture work on Reptile looks very odd on PS3. Here you can also see the different emphasis in lighting on projectile attacks too. It's a bit of a mystery bearing in mind how close the two versions are elsewhere. Mortal Kombat operates at native 720p on both platforms - except in the case of Shao Kahn's Throne Room, where it appears that the game runs at 680p on PS3. We're not entirely sure about the reasoning behind this, as it does seem localised to just this stage, which doesn't look to us like the most taxing in the game. Interestingly, on one particular stage - Shao Kahn's Throne Room - the overall impression is of a sub-HD presentation on PS3 around the 680p area. Aliasing isn't an issue regardless, although having no blur filter and no AA would have been a preferable alternative. Instead, what we have here is a distinct 1x1 pixel wide edge blur that only partially smooths over edges successfully, but at the expense of giving the game a slight sub-HD look to it. Mortal Kombat operates at 720p on both platforms with neither getting any form of anti-aliasing. Use the full-screen button for 720p res, or click on the link below for a larger window. Usually we find that the UE3 tech favours the 360, and while that still might be the case, the end results are rather comparable on the whole. ![]() ![]() Sub-systems have been stripped out, code vastly re-written, and key optimisations have taken place to accommodate this task. Built upon a heavily modified Unreal Engine 3, NetherRealm Studios has streamlined the underlying tech in order to target and maintain a fluid 60Hz update instead of the usual 30FPS favoured by the engine. ![]()
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